In Mirandus, players have absolute freedom of choice - there are no maps, no quest givers. Players can set out into the wilderness alone to try their fortunes against the monsters of the deep woods and dungeons, join with one of the monarchs to serve as a knight in their court, or set up shop in one of the five great citadels of the realm. Players take on the role of avatars in the world, and if desired, can purchase an exemplar avatar with powers and abilities beyond those of others in Mirandus.
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